NODE_03
LAB
My workbench. These are side projects I've built, experiments I'm running, and interesting things I've found around the internet. Nothing here is client work — this is where I test ideas, break things on purpose, and build stuff because I think it's cool. Some are finished. Some are still in progress.
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⚠ DANGER LIVE
GPU KILLER
GPU Killer. O(2ⁿ) is the second scariest line on the complexity chart. This is what it looks like when you render it. Your fan noise is the lecture (and the sound of your GPU dying). -
SHOWCASE LIVE
RESIZABLE SLIDE PANELS
A find. The entire layout runs on CSS grid-template transitions, with no JavaScript positioning at all. If you don't write code, just know that this is genuinely hard to pull off, and this person made it look effortless. -
PROTOTYPE WIP
TRAVELING SALESMAN
The problem that launched a thousand PhD theses. This one visualizes the search in real time, so you can actually see where the heuristics get clever and where they just get lucky. -
PROTOTYPE WIP
PARTICLE SWARM
Five thousand bodies, each following two simple rules: pull toward the center, and spiral. That's it. Everything you see emerges from just those two rules, which is kind of the whole beauty of it. -
PROTOTYPE CONCEPT
SHADER PLAYGROUND
Every pixel on your screen is a math problem someone solved. Fragment shaders are how you write those problems — and the wild part is that something as simple as a sine wave, tweaked the right way, can end up looking like flames. -
PROTOTYPE CONCEPT
SORT VISUALIZER
Same list, different strategies. The gap between O(n log n) and O(n²) doesn't mean much on paper — watching them side by side is a different story.